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Using Your Computer: The Beginner's Guide Third Edition

Kyle MacRae · Haynes Publishing UK; Third Edition edition
Pages: 192
Format: Hardcover

Incorporating all the latest developments in technology and software, this manual, now in its third edition, is ideal for anyone who lacks experience or confidence in using a PC. The reader will learn how to set up their PC, get to grips with Windows 7, work with software and drives,...

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CompTIA Security All-in-One Exam Guide, Fourth Edition

Wm Arthur Conklin · McGraw-Hill Education
Pages: 564
Format: Hardcover

Get complete coverage of all objectives included on the latest release of the CompTIA Security exam from this comprehensive resource. Cowritten by leading information security experts, this authoritative guide fully addresses the skills required for securing a network and managing risk....
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Kill Reply All: A Modern Guide to Online Etiquette, from Social Media to Work to Love

Victoria Turk · Plume
Pages: 224
Format: Paperback

Want to Marie Kondo your digital life and develop a more tactful approach to technology? By a leading tech and digital culture journalist, Kill Reply All is a guide to tidying it all up.

How do you reply to your colleague's weird email? What would Emily Post say about...
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Linux for Beginners: An Introduction to the Linux Operating System and Command Line

Jason Cannon · CreateSpace Independent Publishing Platform; 1 edition
Format: Print book

If you want to learn how to use Linux, but don't know where to start read on.Knowing where to start when learning a new skill can be a challenge, especially when the topic seems so vast. There can be so much information available that you can't even decide where to start. Or worse,...
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Reality Is Broken: Why Games Make Us Better and How They Can Change the World

Jane McGonigal · Penguin Press HC, The; 1 edition
Format: Hardcover

Visionary game designer Jane McGonigal reveals how we can harness the power of games to solve real-world problems and boost global happiness. More than 174 million Americans are gamers, and the average young person in the United States will spend ten thousand hours gaming by the age of twenty-one....
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Sync: The Emerging Science of Spontaneous Order

Steven H. Strogatz · Hyperion; 1st edition
Pages: 338
Format: Hardcover

t the heart of the universe is a steady, insistent beat, the sound of cycles in sync. Along the tidal rivers of Malaysia, thousands of fireflies congregate and flash in unison; the moon spins in perfect resonance with its orbit around the earth; our hearts depend on the synchronous firing...
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The Turk: The Life and Times of the Famous Eighteenth-Century Chess-Playing Machine

Tom Standage · Walker & Company; 1St Edition edition
Pages: 224
Format: Hardcover

On an autumn day in 1769, a Hungarian nobleman named Wolfgang von Kempelen attended a conjuring show at the court of Maria Theresa, empress of Austria-Hungary. So unimpressed was Kempelen by the performance that he declared he could do better himself. Maria Theresa held him to his word...
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Remix

Lawrence Lessig · Bloomsbury Academic
Pages: 327
Format: Paperback

Lawrence Lessig, the reigning authority on intellectual property in the Internet age, spotlights the newest and possibly the most harmful culture war-a war waged against our children and others who create and consume art. Copyright laws have ceased to perform their original, beneficial...
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From Gutenberg to Zuckerberg: Disruptive Innovation in the Age of the Internet

John Naughton · Quercus
Pages: 292
Format: Hardcover

John Naughton is The Observer's "Networker" columnist, a prominent blogger, and Vice-President of Wolfson College, Cambridge. The Times has said that his writings, "[it] draws on more than two decades of study to explain how the internet works and the challenges and opportunities...
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