Incorporating all the latest developments in technology and software, this manual, now in its third edition, is ideal for anyone who lacks experience or confidence in using a PC. The reader will learn how to set up their PC, get to grips with Windows 7, work with software and drives, get online and send emails. With clear, jargon-free text, plenty of practical exercises and numerous hints and tips, this manual is aimed at the complete beginner and no technical knowledge whatsoever is assumed or required.
Get complete coverage of all objectives included on the latest release of the CompTIA Security exam from this comprehensive resource. Cowritten by leading information security experts, this authoritative guide fully addresses the skills required for securing a network and managing risk. You'll find learning objectives at the beginning of each chapter, exam tips, practice exam questions, and in-depth explanations. Designed to help you pass CompTIA Security exam SY0-401, this definitive volume also serves as an essential on-the-job reference. COVERS ALL EXAM DOMAINS, INCLUDING: Network security Compliance and operational security Threats and vulnerabilities Application, data, and host security Access control and identity management Cryptography ELECTRONIC CONTENT INCLUDESl 200 practice exam questions Test engine that provides practice exams or quizzes that can be customized by chapter or exam objective PDF copy of the book.
McGraw-Hill Education
|
9780071841245
|
Hardcover
Kill Reply All
By Turk, Victoria
Want to Marie Kondo your digital life and develop a more tactful approach to technology? By a leading tech and digital culture journalist, Kill Reply All is a guide to tidying it all up. How do you reply to your colleague's weird email? What would Emily Post say about your Tinder profi le? And just how do you know if you're mansplaining? In this irreverent journey through the murky world of digital etiquette, Wired's Victoria Turk provides an indispensable guide to minding our manners in a brave new online world, and making peace with the platforms, apps, and devices we love to hate. The digital revolution has put us all within a few clicks, taps, and swipes of one another. But familiarity can breed contempt, and while we're more likely than ever to fall in love online, we're also more likely to fall headfirst into a raging fight with a stranger or into an unhealthy obsession with the phones in our pockets. If you've ever encountered the surreal, aggravating battlefields of digital life and wondered why we all don't go analog, this is the book for you.
Plume
|
9780593086193
|
Paperback
Linux for Beginners
By Cannon, Jason
If you want to learn how to use Linux, but don't know where to start read on.Knowing where to start when learning a new skill can be a challenge, especially when the topic seems so vast. There can be so much information available that you can't even decide where to start. Or worse, you start down the path of learning and quickly discover too many concepts, commands, and nuances that aren't explained. This kind of experience is frustrating and leaves you with more questions than answers.Linux for Beginners doesn't make any assumptions about your background or knowledge of Linux. You need no prior knowledge to benefit from this book. You will be guided step by step using a logical and systematic approach. As new concepts, commands, or jargon are encountered they are explained in plain language, making it easy for anyone to understand.
Visionary game designer Jane McGonigal reveals how we can harness the power of games to solve real-world problems and boost global happiness. More than 174 million Americans are gamers, and the average young person in the United States will spend ten thousand hours gaming by the age of twenty-one. According to world-renowned game designer Jane McGonigal, the reason for this mass exodus to virtual worlds is that videogames are increasingly fulfilling genuine human needs. In this groundbreaking exploration of the power and future of gaming, McGonigal reveals how we can use the lessons of game design to fix what is wrong with the real world. Drawing on positive psychology, cognitive science, and sociology, Reality Is Broken uncovers how game designers have hit on core truths about what makes us happy and utilized these discoveriesto astonishing effect in virtual environments.
Penguin Press HC, The; 1 edition
|
9781594202858
|
Hardcover
Sync
By Strogatz, Steven H.
t the heart of the universe is a steady, insistent beat, the sound of cycles in sync. Along the tidal rivers of Malaysia, thousands of fireflies congregate and flash in unison; the moon spins in perfect resonance with its orbit around the earth; our hearts depend on the synchronous firing of ten thousand pacemaker cells. While the forces that synchronize the flashing of fireflies may seem to have nothing to do with our heart cells, there is in fact a deep connection. Synchrony is a science in its infancy, and Strogatz is a pioneer in this new frontier in which mathematicians and physicists attempt to pinpoint just how spontaneous order emerges from chaos. From underground caves in Texas where a French scientist spent six months alone tracking his sleep-wake cycle, to the home of a Dutch physicist who in 1665 discovered two of his pendulum clocks swinging in perfect time, this fascinating book spans disciplines, continents, and centuries.
Hyperion; 1st edition
|
9780786868445
|
Hardcover
The Turk
By Standage, Tom
On an autumn day in 1769, a Hungarian nobleman named Wolfgang von Kempelen attended a conjuring show at the court of Maria Theresa, empress of Austria-Hungary. So unimpressed was Kempelen by the performance that he declared he could do better himself. Maria Theresa held him to his word and gave him six months to prepare a show of his own. Kempelen did not disappoint; he returned to the court the following spring with a mechanical man, fashioned from wood, powered by clockwork, dressed in a stylish Turkish costume—and capable of playing chess. The Turk, as this contraption became known, was an instant success, and Tom Standage’s book chronicles its illustrious career in Europe and America over the next eighty five years. Associated over time with a host of historical figures, including Benjamin Franklin, Catherine the Great, Napoleon Bonaparte, Charles Babbage, and Edgar Allan Poe, Kempelen’s creation unwittingly also helped to inspire the development of the power loom, the computer, and the detective story.
Walker & Company; 1St Edition edition
|
9780802713919
|
Hardcover
Remix
By Lessig, Lawrence
Lawrence Lessig, the reigning authority on intellectual property in the Internet age, spotlights the newest and possibly the most harmful culture war-a war waged against our children and others who create and consume art. Copyright laws have ceased to perform their original, beneficial role: protecting artists' creations while allowing them to build on previous creative works. In fact, our system now criminalises those very actions. By embracing "read-write culture," which allows its users to create art as readily as they consume it, we can ensure that creators get the support-artistic, commercial, and ethical-that they deserve and need. Indeed, we can already see glimmers of a new hybrid economy that combines the profit motives of traditional business with the "sharing economy" evident in such websites as Wikipedia and YouTube.
Bloomsbury Academic
|
9781594201721
|
Paperback
From Gutenberg to Zuckerberg
By Naughton, John
John Naughton is The Observer's "Networker" columnist, a prominent blogger, and Vice-President of Wolfson College, Cambridge. The Times has said that his writings, "[it] draws on more than two decades of study to explain how the internet works and the challenges and opportunities it will offer to future generations," and Cory Doctrow raved that "this is the kind of primer you want to slide under your boss's door." In From Gutenberg to Zuckerberg, Naughton explores the living history of one of the most radically transformational technologies of all time. From Gutenberg to Zuckerberg is a clear-eyed history of one of the most central, and yet most taken-for-granted, features of modern life: the internet. Once a technological novelty and now the very plumbing of the Information Age, the internet is something we have learned to take largely for granted.
Using Your Computer
By Macrae, Kyle
Incorporating all the latest developments in technology and software, this manual, now in its third edition, is ideal for anyone who lacks experience or confidence in using a PC. The reader will learn how to set up their PC, get to grips with Windows 7, work with software and drives, get online and send emails. With clear, jargon-free text, plenty of practical exercises and numerous hints and tips, this manual is aimed at the complete beginner and no technical knowledge whatsoever is assumed or required.
CompTIA Security All-in-One Exam Guide, Fourth Edition
By Conklin, Wm Arthur
Get complete coverage of all objectives included on the latest release of the CompTIA Security exam from this comprehensive resource. Cowritten by leading information security experts, this authoritative guide fully addresses the skills required for securing a network and managing risk. You'll find learning objectives at the beginning of each chapter, exam tips, practice exam questions, and in-depth explanations. Designed to help you pass CompTIA Security exam SY0-401, this definitive volume also serves as an essential on-the-job reference. COVERS ALL EXAM DOMAINS, INCLUDING: Network security Compliance and operational security Threats and vulnerabilities Application, data, and host security Access control and identity management Cryptography ELECTRONIC CONTENT INCLUDESl 200 practice exam questions Test engine that provides practice exams or quizzes that can be customized by chapter or exam objective PDF copy of the book.
Kill Reply All
By Turk, Victoria
Want to Marie Kondo your digital life and develop a more tactful approach to technology? By a leading tech and digital culture journalist, Kill Reply All is a guide to tidying it all up. How do you reply to your colleague's weird email? What would Emily Post say about your Tinder profi le? And just how do you know if you're mansplaining? In this irreverent journey through the murky world of digital etiquette, Wired's Victoria Turk provides an indispensable guide to minding our manners in a brave new online world, and making peace with the platforms, apps, and devices we love to hate. The digital revolution has put us all within a few clicks, taps, and swipes of one another. But familiarity can breed contempt, and while we're more likely than ever to fall in love online, we're also more likely to fall headfirst into a raging fight with a stranger or into an unhealthy obsession with the phones in our pockets. If you've ever encountered the surreal, aggravating battlefields of digital life and wondered why we all don't go analog, this is the book for you.
Linux for Beginners
By Cannon, Jason
If you want to learn how to use Linux, but don't know where to start read on.Knowing where to start when learning a new skill can be a challenge, especially when the topic seems so vast. There can be so much information available that you can't even decide where to start. Or worse, you start down the path of learning and quickly discover too many concepts, commands, and nuances that aren't explained. This kind of experience is frustrating and leaves you with more questions than answers.Linux for Beginners doesn't make any assumptions about your background or knowledge of Linux. You need no prior knowledge to benefit from this book. You will be guided step by step using a logical and systematic approach. As new concepts, commands, or jargon are encountered they are explained in plain language, making it easy for anyone to understand.
Reality Is Broken
By Mcgonigal, Jane
Visionary game designer Jane McGonigal reveals how we can harness the power of games to solve real-world problems and boost global happiness. More than 174 million Americans are gamers, and the average young person in the United States will spend ten thousand hours gaming by the age of twenty-one. According to world-renowned game designer Jane McGonigal, the reason for this mass exodus to virtual worlds is that videogames are increasingly fulfilling genuine human needs. In this groundbreaking exploration of the power and future of gaming, McGonigal reveals how we can use the lessons of game design to fix what is wrong with the real world. Drawing on positive psychology, cognitive science, and sociology, Reality Is Broken uncovers how game designers have hit on core truths about what makes us happy and utilized these discoveriesto astonishing effect in virtual environments.
Sync
By Strogatz, Steven H.
t the heart of the universe is a steady, insistent beat, the sound of cycles in sync. Along the tidal rivers of Malaysia, thousands of fireflies congregate and flash in unison; the moon spins in perfect resonance with its orbit around the earth; our hearts depend on the synchronous firing of ten thousand pacemaker cells. While the forces that synchronize the flashing of fireflies may seem to have nothing to do with our heart cells, there is in fact a deep connection. Synchrony is a science in its infancy, and Strogatz is a pioneer in this new frontier in which mathematicians and physicists attempt to pinpoint just how spontaneous order emerges from chaos. From underground caves in Texas where a French scientist spent six months alone tracking his sleep-wake cycle, to the home of a Dutch physicist who in 1665 discovered two of his pendulum clocks swinging in perfect time, this fascinating book spans disciplines, continents, and centuries.
The Turk
By Standage, Tom
On an autumn day in 1769, a Hungarian nobleman named Wolfgang von Kempelen attended a conjuring show at the court of Maria Theresa, empress of Austria-Hungary. So unimpressed was Kempelen by the performance that he declared he could do better himself. Maria Theresa held him to his word and gave him six months to prepare a show of his own. Kempelen did not disappoint; he returned to the court the following spring with a mechanical man, fashioned from wood, powered by clockwork, dressed in a stylish Turkish costume—and capable of playing chess. The Turk, as this contraption became known, was an instant success, and Tom Standage’s book chronicles its illustrious career in Europe and America over the next eighty five years. Associated over time with a host of historical figures, including Benjamin Franklin, Catherine the Great, Napoleon Bonaparte, Charles Babbage, and Edgar Allan Poe, Kempelen’s creation unwittingly also helped to inspire the development of the power loom, the computer, and the detective story.
Remix
By Lessig, Lawrence
Lawrence Lessig, the reigning authority on intellectual property in the Internet age, spotlights the newest and possibly the most harmful culture war-a war waged against our children and others who create and consume art. Copyright laws have ceased to perform their original, beneficial role: protecting artists' creations while allowing them to build on previous creative works. In fact, our system now criminalises those very actions. By embracing "read-write culture," which allows its users to create art as readily as they consume it, we can ensure that creators get the support-artistic, commercial, and ethical-that they deserve and need. Indeed, we can already see glimmers of a new hybrid economy that combines the profit motives of traditional business with the "sharing economy" evident in such websites as Wikipedia and YouTube.
From Gutenberg to Zuckerberg
By Naughton, John
John Naughton is The Observer's "Networker" columnist, a prominent blogger, and Vice-President of Wolfson College, Cambridge. The Times has said that his writings, "[it] draws on more than two decades of study to explain how the internet works and the challenges and opportunities it will offer to future generations," and Cory Doctrow raved that "this is the kind of primer you want to slide under your boss's door." In From Gutenberg to Zuckerberg, Naughton explores the living history of one of the most radically transformational technologies of all time. From Gutenberg to Zuckerberg is a clear-eyed history of one of the most central, and yet most taken-for-granted, features of modern life: the internet. Once a technological novelty and now the very plumbing of the Information Age, the internet is something we have learned to take largely for granted.