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A Day at Work with a Software Developer

Devon McKinney - PowerKids Press
Format: Print book

This book is sure to grab the attention of readers who love coding and computers. Readers will enjoy learning about STEM through the lens of a career as a software developer. The book introduces readers to the creative minds who develop computer programs and applications. Readers will learn...
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Game Design

Greg Austic - Cherry Lake Publishing
Format: Paperback

From simple board games to the latest in video game technology makers are hard at work designing fun new ways to play. Readers will discover new processes, integrate visual information with text, and and learn technical word meanings as they find out how games are designed and what makes...
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Game Over, Pete Watson

Joe Schreiber - Houghton Mifflin Harcourt
Format: Print book

When videogame obsessed Pete Watson discovers his dad is not only a super-spy but has been kidnapped and is now trapped inside a video game, he has to use his super gaming skills and enter the game to rescue him. Will he be able to save his friends and family and the entire world from...
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Maker projects for kids who love games

Rebecca Sjonger - Crabtree Publishing Company
Format: Print book

Game design requires many skills including imagination, problem solving, communication, and teamwork. These characteristics make it a natural fit for the Maker movement. From board games to video games, this exciting title introduces readers to the essential basics of game design including...
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Maker Projects for Kids Who Love Music

Rebecca Sjonger - Crabtree Publishing Company
Format: Print book

For kids into music, this title cant be beat! From inspiring profiles of key Maker musicians, to learning the components of different musical instruments, readers will discover how music works in harmony with the Maker movement. Several maker projects give readers opportunities to build...
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Making Waves: Sound

Steve Parker
Format: Book

An overview of sound, describing what it is and how it is formed and used and discussing properties associated with sound, such as pitch, volume, and speed.
 
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Ride that Rollercoaster!: Forces at an Amusement Park

Louise Spilsbury - Heinemann
Format: Print book

How does a rollercoaster work? Why dont I fly off a scrambler or octopus ride? How do bumper cars work? Covering lots of different rides, including traditional, more tame rides such as rollercoasters, helter-skelters and bumper cars, to more white-knuckle screamers such as scramblers, loop-the-loops,...
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Roller coaster!

Paul Mason

Which forces make a roller coaster ride so thrilling? Buckle up and read this book to take a thrilling and scientific ride.
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Science Experiments with Sight & Sound

Alex Kuskowski - ABDO Company
Format: Library Binding

From School Library Journal K-Gr 3-Prefaced by boilerplate on the scientific method and a complete list of easily available ingredients, the 9 to 11 new science demonstrations in each volume of this follow-up set to ABDO's "Super Simple Science" series offer...
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Secret Coders

Gene Luen Yang - First Second
Format: Hardcover

Welcome to Stately Academy, a school which is just crawling with mysteries to be solved! The founder of the school left many clues and puzzles to challenge his enterprising students. Using their wits and their growing prowess with coding, Hopper and her friend Eni are going to solve the mystery...
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Unusual and Awesome Jobs Using Technology: Roller Coaster Designer, Space Robotics Engineer, and More

Linda LeBoutillier - Capstone Press
Format:  Print book : Juvenile audience : English

Fascinating facts, figures, and pictures highlight informative text about some of the most interesting and extreme jobs that use technology. Young readers will learn what kind of training it takes to be a roller coaster designer, how much money a space robotics engineer makes, and what...
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Video Games: Design and Code Your Own Adventure

Kathy Ceceri - Nomad Press
Format: Hardcover

Catch a glimpse inside a school bus and youll see lots of kids looking down. What are they doing? Theyre deciding on strategy, building cities, setting traps for monsters, sharing resources, and nurturing critical relationships.. Over 90 percent of kids ages 2-17 play video games. In Video...
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