Cover image for A theory of fun for game design
A theory of fun for game design
Title:
A theory of fun for game design
Author:
Koster, Raph, 1971- author.
ISBN:
9781449363215
Personal Author:
Edition:
Second edition.
Physical Description:
xviii, 279 pages : color illustrations ; 23 cm
Format:
Books
General Note:
Previous edition: Scottsdale, Arizona : Paraglyph, 2005.
Contents:
Prologue : My grandfather -- Why write this book? -- How the brain works -- What games are -- What games teach us -- What games aren't -- Different fun for different folks -- The problem with learning -- The problem with people -- Games in context -- The ethics of entertainment -- Where games should go -- Taking their rightful place -- Epilogue : Fun matters, Grandpa -- Afterword : Ten years later.
Abstract:
Now in full color, the 10th anniversary edition of this classic book packs more insight into what it means to design games for fun. Theory of Fun for Game Design challenges and inspires game designers as well as game enthusiasts looking for products and experiences that are truly fun and entertaining. The book discusses the impact of designing in a multidimensional landscape, where computer science, environmental design, and storytelling all play a role in creating an interactive game design. For the professional game developer to the interested young gamer, this updated edition takes you on an illustrated ride in fun and games.
Holds: Copies: