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May, Vicki V., author. Christensen, Andrew (Andrew James), illustrator.
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Books
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Mooney, Carla, 1970- Casteel, Tom.
Format 
Books
Summary 
"Explorers of the New World: Discover the Golden Age of Exploration" offers a fascinating look at the explorers and their voyages during the Age of Exploration and Discovery. Readers ages 9-12 can delve into the expeditions of Vasco da Gama, Christopher Columbus, Ferdinand Magellan, John Cabot, Hernán Cortés, and more. Using common household items and minimal supervision, kids enjoy 22 hands-on activities to help them learn about these legendary explorers and their voyages. Discover how the adventures of a few people 500 years ago changed world history..."--P. [4] of cover.
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Smibert, Angie, author. Chandhok, Lena, 1987- illustrator.
Format 
Books
Summary 
This book takes kids on a journey to discover the history of games, and then leads them from their initial idea for a new game through several iterations of a game all the way to playing the final version of a game they created. Explore the processes of both playing and creating games while developing critical and creative thinking skills that apply to tasks and concepts across academic fields. -- adapted from back cover.
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Cover image for Backyard biology : discover the life cycles and adaptations outside your door with hands-on science activities
Latham, Donna, author. Simpson, Michelle (Illustrator), illustrator.
Format 
Books
Summary 
Young readers learn about the plants, animals, microbes, and more that live in the dirt, water, and air."--Provided by publisher.
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Kavin, Kim, author. Hetland, Beth, illustrator.
Format 
Books
Summary 
Provides hands-on activities, text and facts in an introduction to the history and culture of Native American tribes throughout North America.
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Cover image for Video games : design and code your own adventure
Ceceri, Kathy, author. Crosier, Mike, illustrator.
Format 
Books
Summary 
"In "Video Games: Design and Code Your Own Adventure," young readers learn why games are so compelling and what ancient games such as mancala have in common with modern games like "Minecraft." Kids will even create their very own video games using software such as MIT's "Scratch"! Using a familiar, high-interest subject, "Video Games" introduces foundation subjects such as geometry, physics, probability, and psychology in a practical framework. Building Tetris pieces out of Rice Crispie Treats and designing board games are some of the hands-on projects that engage readers building skills, while writing actual game code opens digital doors readers may not have known existed."--Provided by publisher.
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Cover image for Bots! Robotics engineering : with hands-on makerspace activities
Ceceri, Kathy, author. Chandhok, Lena, 1987- illustrator.
Format 
Books
Summary 
"Robots are everywhere! They vacuum our houses, work in our factories, help us learn at school, and play with us at home. They sample rocks from other planets, survey disaster zones from the air, and bring back images from the bottom of the ocean...In Bots! Robotics Engineering with Makerspace Activities for Kids, you'll learn the how, why, and who behind the robots we have today."--Amazon.com.
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Cover image for Canals and dams : investigate feats of engineering
Latham, Donna. Christensen, Andrew, ill.
Format 
Books
Summary 
Introduces civil engineering through twenty-five simple experiments that explore such concepts as Newton's third law of motion, buoyancy, and centrifugal force.
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Cover image for Crazy contraptions : build Rube Goldberg machines that swoop, spin, stack, and swivel : with hands on engineering activities
Perdew, Laura, http://id.loc.gov/authorities/names/no2014002140 author. Rauch, Micah, http://id.loc.gov/authorities/names/no2019154997 illustrator.
Format 
Books
Summary 
Presents machines designed by Goldberg, which were based on complicated chain reactions and used to accomplish simple tasks.
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Anderson, Maxine.
Format 
Books
Summary 
Explores the history and inventions of the Civil War by providing building projects and activities.
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Reilly, Kathleen M., author. Thompson, Chad, illustrator.
Format 
Books
Summary 
"The ground beneath your feet is solid, right? After all, how could we build houses and bridges if the land was moving all the time? Actually, the ground beneath us really is moving very slowly all the time! In Fault Lines and Tectonic Plates: Discover What Happens When the Earth?s Crust Moves, readers ages 9 through 12 learn what exactly is going on under the dirt. When slowly drifting continents bump up against each other along fault lines we experience earthquakes, volcanoes, and tidal waves! Mountains and trenches are visible results of the slow movement of the earth?s crust, as tectonic plates create the landscape of our world over time. With science-minded projects such as a homemade earthquake ?shake table? and edible tectonic boundaries, this book makes the complex and fascinating topic of plate tectonics accessible for kids. Readers learn the geological reasons behind earthquakes and also practical ways of behaving in those types of natural disasters. Links to online primary sources and videos make concepts clear and encourage kids to maintain a healthy curiosity in the topic. Guided reading levels and Lexile measurements place this title with appropriate audiences"--
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