Fablehaven, a sanctuary for mystical creatures, survives as one of the last strongholds of true magic in a cynical world. Kendra and her brother Seth do not know their grandfather is the current caretaker, but they soon face the challenge of their lives when powerful forces of evil are unleashed.
Publisher: n/a
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9781416947202
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Paperback
Fablehaven, vol. 2
By Mull, Brandon
At the end of the school year Kendra and her brother Seth find themselves racing back to Fablehaven a refuge for mythical and magical creatures Grandpa Sorenson the caretaker invites three specialists x a potion master a magical relics collector and a mystical creature trapper x to help protect the property from the Society of the Evening Star an ancient organization determined to infiltrate the preserve and steal a hidden artifact of great power Time is running out The Evening Star is storming the gates If the artifact falls into the wrong hands it could mean the downfall of other preserves and possibly the world Will Kendra learn to use her fairy gifts in time Will Seth stay out of trouble Can they overcome paralyzing fear Find out in book of this bestselling series.
Publisher: n/a
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9781590387429
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Paperback
Grip of the Shadow Plague
By Mull, Brandon
Danger lurks everywhere at Fablehaven, where someone has released a plague that transforms beings of light into creatures of darkness. In dire need of help, the Sorensons question where to turn, now that long trusted allies have been revealed as potential foes. Kendra embarks on a special mission that only she can attempt because of her new abilities as fairykind, while Seth stays behind and discovers an incredible new talent of his own. The siblings are put to the test as the threat grows both abroad and home at the Fablehaven preserve, and Brandon Mull spins his richest and most thrilling fantasy tale yet in this third title of the popular fantasy series.
Publisher: n/a
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9781416986034
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Paperback
Keys to the Demon Prison
By Mull, Brandon
Since ancient times, the great demon prison Zzyzx has protected the world from the most dangerous servants of darkness, including Gorgrog, the Demon King. After centuries of plotting, the Sphinx is on the verge of recovering the five artifacts necessary to open the legendary prison. Facing the potential of a world-ending calamity, all friends of light must unite in a final effort to thwart the Sphinx s designs and find a safe home for the five artifacts. To this end, Kendra, Seth, and the Knights of the Dawn will venture far beyond the walls of Fablehaven to strange and exotic magical preserves across the globe, where the end of every quest becomes the beginning of another. In this explosive series finale, allegiances will be confirmed and secrets revealed as the forces of light and darkness collide in a desperate struggle to control the keys to the demon prison.
Fablehaven
By Mull, Brandon
Fablehaven, a sanctuary for mystical creatures, survives as one of the last strongholds of true magic in a cynical world. Kendra and her brother Seth do not know their grandfather is the current caretaker, but they soon face the challenge of their lives when powerful forces of evil are unleashed.
Fablehaven, vol. 2
By Mull, Brandon
At the end of the school year Kendra and her brother Seth find themselves racing back to Fablehaven a refuge for mythical and magical creatures Grandpa Sorenson the caretaker invites three specialists x a potion master a magical relics collector and a mystical creature trapper x to help protect the property from the Society of the Evening Star an ancient organization determined to infiltrate the preserve and steal a hidden artifact of great power Time is running out The Evening Star is storming the gates If the artifact falls into the wrong hands it could mean the downfall of other preserves and possibly the world Will Kendra learn to use her fairy gifts in time Will Seth stay out of trouble Can they overcome paralyzing fear Find out in book of this bestselling series.
Grip of the Shadow Plague
By Mull, Brandon
Danger lurks everywhere at Fablehaven, where someone has released a plague that transforms beings of light into creatures of darkness. In dire need of help, the Sorensons question where to turn, now that long trusted allies have been revealed as potential foes. Kendra embarks on a special mission that only she can attempt because of her new abilities as fairykind, while Seth stays behind and discovers an incredible new talent of his own. The siblings are put to the test as the threat grows both abroad and home at the Fablehaven preserve, and Brandon Mull spins his richest and most thrilling fantasy tale yet in this third title of the popular fantasy series.
Keys to the Demon Prison
By Mull, Brandon
Since ancient times, the great demon prison Zzyzx has protected the world from the most dangerous servants of darkness, including Gorgrog, the Demon King. After centuries of plotting, the Sphinx is on the verge of recovering the five artifacts necessary to open the legendary prison. Facing the potential of a world-ending calamity, all friends of light must unite in a final effort to thwart the Sphinx s designs and find a safe home for the five artifacts. To this end, Kendra, Seth, and the Knights of the Dawn will venture far beyond the walls of Fablehaven to strange and exotic magical preserves across the globe, where the end of every quest becomes the beginning of another. In this explosive series finale, allegiances will be confirmed and secrets revealed as the forces of light and darkness collide in a desperate struggle to control the keys to the demon prison.