This bewitching first novel is a puzzle, wrapped in a mystery, disguised as an adventure, and delivered as a work of art.When a book of unexplainable occurances brings Petra Andalee & Calder Pillay together, strange things start to happen: seemingly unrelated events connect, an eccentric old woman seeks their company, & an invaluable Vermeer painting disappears. Before they know it, the two find themselves at the center of an international art scandal. As Petra & Calder are drawn clue by clue into a mysterious labyrinth they must draw on their powers of intuition, their skills at problem solving, and their knowledge of Vermeer. Can they decipher a crime that has left even the FBI baffled?
Publisher: n/a
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9780439372947
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Print book
The Wright 3
By Balliett, Blue
From the New York Times bestselling team behind Chasing Vermeer comes another thought-provoking art mystery--featuring Frank Lloyd Wright's Robie house!Spring semester at the Lab School in Hyde Park finds Petra and Calder drawn into another mystery when unexplainable accidents and ghostly happenings throw a spotlight on Frank Lloyd Wright's Robie House, and it's up to the two junior sleuths to piece together the clues. Stir in the return of Calder's friend Tommy (which creates a tense triangle), H.G. Wells's The Invisible Man, 3D pentominoes, and the hunt for a coded message left behind by Wright, and the kids become tangled in a dangerous web in which life and art intermingle with death, deception, and surprise.
Publisher: n/a
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9780439693677
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Hardcover
The Calder Game
By Balliett, Blue
Petra, Calder, and Tommy, the sleuths at the center of the amazing CHASING VERMEER and THE WRIGHT 3, are back with a labyrinthine new mystery to solve.When Calder Pillay travels with his father to a remote village in England, he finds a mix of mazes and mystery . . . including an unexpected Alexander Calder sculpture in the town square. Calder is strangely drawn to the sculpture, while other people have less-than-friendly feelings towards it. Both the boy and the sculpture seem to be out of place . . . and then, on the same night, they disappear! Calder's friends Petra and Tommy must fly out to help his father find him. But this mystery has more twists and turns than a Calder mobile . . . with more at stake than first meets the eye.
Publisher: n/a
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9780439852074
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Hardcover
Pieces and Players
By Balliett, Blue
THE PIECESThirteen extremely valuable pieces of art have been stolen from one of the most secretive museums in the world. A Vermeer has vanished. A Manet is missing. And nobody has any idea where they and the other eleven artworks might be . . . or who might have stolen them. THE PLAYERSCalder, Petra, and Tommy are no strangers to heists and puzzles. Now they've been matched with two new sleuths -- Zoomy, a very small boy with very thick glasses, and Early, a girl who treasures words . . . and has a word or two to say about the missing treasure. The kids have been drawn in by the very mysterious Mrs. Sharpe, who may be playing her own kind of game with the clues. And it's not just Mrs. Sharpe who's acting suspiciously -- there's a ghost who mingles with the guards in the museum, a cat who acts like a spy, and bystanders in black jackets who keep popping up.
Chasing Vermeer
By Balliett, Blue
This bewitching first novel is a puzzle, wrapped in a mystery, disguised as an adventure, and delivered as a work of art.When a book of unexplainable occurances brings Petra Andalee & Calder Pillay together, strange things start to happen: seemingly unrelated events connect, an eccentric old woman seeks their company, & an invaluable Vermeer painting disappears. Before they know it, the two find themselves at the center of an international art scandal. As Petra & Calder are drawn clue by clue into a mysterious labyrinth they must draw on their powers of intuition, their skills at problem solving, and their knowledge of Vermeer. Can they decipher a crime that has left even the FBI baffled?
The Wright 3
By Balliett, Blue
From the New York Times bestselling team behind Chasing Vermeer comes another thought-provoking art mystery--featuring Frank Lloyd Wright's Robie house!Spring semester at the Lab School in Hyde Park finds Petra and Calder drawn into another mystery when unexplainable accidents and ghostly happenings throw a spotlight on Frank Lloyd Wright's Robie House, and it's up to the two junior sleuths to piece together the clues. Stir in the return of Calder's friend Tommy (which creates a tense triangle), H.G. Wells's The Invisible Man, 3D pentominoes, and the hunt for a coded message left behind by Wright, and the kids become tangled in a dangerous web in which life and art intermingle with death, deception, and surprise.
The Calder Game
By Balliett, Blue
Petra, Calder, and Tommy, the sleuths at the center of the amazing CHASING VERMEER and THE WRIGHT 3, are back with a labyrinthine new mystery to solve.When Calder Pillay travels with his father to a remote village in England, he finds a mix of mazes and mystery . . . including an unexpected Alexander Calder sculpture in the town square. Calder is strangely drawn to the sculpture, while other people have less-than-friendly feelings towards it. Both the boy and the sculpture seem to be out of place . . . and then, on the same night, they disappear! Calder's friends Petra and Tommy must fly out to help his father find him. But this mystery has more twists and turns than a Calder mobile . . . with more at stake than first meets the eye.
Pieces and Players
By Balliett, Blue
THE PIECESThirteen extremely valuable pieces of art have been stolen from one of the most secretive museums in the world. A Vermeer has vanished. A Manet is missing. And nobody has any idea where they and the other eleven artworks might be . . . or who might have stolen them. THE PLAYERSCalder, Petra, and Tommy are no strangers to heists and puzzles. Now they've been matched with two new sleuths -- Zoomy, a very small boy with very thick glasses, and Early, a girl who treasures words . . . and has a word or two to say about the missing treasure. The kids have been drawn in by the very mysterious Mrs. Sharpe, who may be playing her own kind of game with the clues. And it's not just Mrs. Sharpe who's acting suspiciously -- there's a ghost who mingles with the guards in the museum, a cat who acts like a spy, and bystanders in black jackets who keep popping up.