|
|
T(w)een STEAM |
|
|
Maker Lab: 28 Super Cool Projects: Build * Invent * Create * Discover
Dorling Kindersley. - DK Children Format: Hardcover
|
As seen on Kim Kardashian's InstagramSupporting STEAM education initiatives and the Maker Movement, the National Parenting Publication Award-winner Maker Lab includes 28 kid-safe projects and crafts that will get young inventors' wheels turning and make science pure fun.Each... |
|
|
|
|
|
|
Goo Makers
Kelly Milner Halls - Rourke Pub Group Format: Library Binding
|
What happens when you mix different substances? In this STEAM title, you'll answer this question and others when you make goo, foam, and other slimy stuff. This title supports NGSS for Matter and Its Interactions. |
|
|
|
|
|
|
STEAM Kids: 50 Science / Technology / Engineering / Art / Math Hands-On Projects for Kids
Anne Carey - CreateSpace Independent Publishing Platform Format: Paperback
|
A year's worth of captivating STEAM (Science, Technology, Engineering, Art & Math) activities that will wow the boredom right out of kids! Created by an MIT engineer, award winning educators, designers, and homeschooling experts, STEAM Kids will inspire your children to: question... |
|
|
|
|
|
|
101 Ways to Gross Out Your Friends
Julie Huffman - Walter Foster Jr Format: Library Binding
|
Presents over one hundred facts, trivia, experiments, and activites to disgust others, including information on bodily fluids, medicine, insects, and bacteria. |
|
|
|
|
|
|
|
|
|
|
Edible Science: Experiments You Can Eat
Jodi Wheeler-Toppen - National Geographic Children's Books Format: Library Binding
|
Grab a beaker, pick up your whisk, and get ready to cook up some solid science. Using food as our tools (or ingredients!) curious kids become saucy scientists that measure, weigh, combine, and craft their way through the kitchen. Discover dozens of thoroughly-tested, fun, edible experiments,... |
|
|
|
|
|
|
Gaming Technology: Streaming, VR, and More
John Wood - Gareth Stevens Publishing Format: Library Binding
|
With streaming services on Twitch and YouTube, no matter the time of day, gamers can watch anyone playing their favorite games. Friends half a world apart can play games together. There's no better time to be into gaming technology. From virtual reality to esports, readers can learn so much... |
|
|
|
|
|
|
Today's Technology
Jon Richards - Gareth Stevens Pub Format: Paperback
|
By the time someone turns 21, they'll likely have spent about 200 days of their life playing video games, and even more using a mobile phone. Readers know that technology is a huge part of our lives, but they might not know exactly how some of it works. This book uses labeled infographics... |
|
|
|
|
|
|
Question It!
Paula Smith - Crabtree Pub Co Format: Library Binding
|
"Children ask questions to help them understand the world around them. This sense of wonder and curiosity is a trait shared by scientists. This fresh and thoughtful title encourages readers to embrace inquiry as they learn about the kinds of questions scientists ask and how they investigate... |
|
|
|
|
|
|
Asking Questions and Finding Solutions
Riley Flynn - Capstone Press Format: Library Binding
|
What is it? How does it work? Curiosity helps us learn more about the world around us. Simple, yet engaging text and colorful images introduce readers to the importance of asking questions, making observations, and finding solutions. |
|
|
|
|
|
|
100 things to know about science
Alex Frith, (Children's author); Minna Lacey; Jerome Martin; Jonathan Melmoth; Federico Mariani; Al - Usborne Publishing Ltd Format: Hardcover
|
Science is a huge topic, but this friendly book breaks it down into bite-sized chunks, making it an accessible introduction for anyone who wants to find out about this fascinating subject. Highly illustrated, in a pictorial, 'infographics' style, with snippets of information about all aspects... |
|
|
|
|
|
|
Cool Careers Without College for People Who Are Really Good at Science & Math
Daniel McGuinness - Rosen Classroom Format: Library Binding
|
For many jobs in science and math, young adults don't need a college education and may be able to find employment soon after high school. In this practical volume, science and math types learn about jobs in civil engineering, agriculture, dental laboratories, electronics, quality control,... |
|
|
|
|
|
|