The Charlotte & William Bloomberg Medford Public Library
December, 26 2024 20:14:34
DPS Only!
By Velinxi,
This captivating coming-of-age story set in the world of e-sports will have readers cheering for girl gamer Vicky Tan as she overcomes social anxiety, self-doubt, and an overprotective big brother to pursue her dream of becoming a competitive gamer. From the Tapas webcomic, a 2021 Eisner Award nominee.. High school student Vicky lives a secret life. To most, she is a meek pushover, often in the shadow of her e-sports superstar of a brother, Virgil. Unknown to anyone, however, she dons a secret identity when she logs on to play Xenith Orion, the multiplayer game dominating the e-sports scene. She knows firsthand the harassment female gamers often experience, but when an opportunity arises in a local tournament, Vicky - mask in hand - cannot resist the challenge. Sneaking around and hiding only works for so long, and once the truth comes out, what will it mean for Vicky and those who trusted her?
Publisher: n/a
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9781524876494
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Paperback
Gamer Girls
By Kenney, Mary
Discover the women behind the video games we love - the iconic games they created, the genres they invented, the studios and companies they built - andhow they changed the industry forever.Women have always made video games, from the 1960s and the first-of-its-kind, projector-based Sumerian Game to the blockbuster Uncharted games that defined the early 2000s. Women have been behind the writing, design, scores, and engines that power one of the most influential industries out there. In Gamer Girls, now you can explore the stories of 25 of those women. Bursting with bold artwork, easy-to-read profiles, and real-life stories of the women working on games likeCentipede, Final Fantasy, Halo,and more, this dynamic illustrated book shows what a huge role women have played - and will continue to play - in the creation of video games.
Publisher: n/a
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9780762474561
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Hardcover
The Greatest Stories Ever Played
By Hansen, Dustin
In this fun and informative YA Non-fiction title, Dustin Hansen, author of Game On!, a self-confessed video game addict with over 20-years experience in the gaming industry, examines the storytelling skills shown in some of the most beloved and moving games of all time.We all know that video games are fun, but can a video game make you cry? Can it tell you a powerful love story? Can a video game make you think differently about war? About the environment? About the choices you make?Whether it's playing through blockbuster-esque adventures (Uncharted, God of War, The Last of Us) , diving deep into hidden bits of story and lore (Red Dead Redemption II, Bioshock, Journey) or building relationships that change the fate of the world itself (Persona 5, Undertale) , video games are bringing stories to life in ways that are immediate, interactive and immersive.
Publisher: n/a
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9781250183569
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Hardcover
The Eye of Minds
By Dashner, James
From James Dashner, the author of the #1 New York Times bestselling Maze Runner series, which includes The Maze Runner and The Scorch Trials - both #1 movies worldwide - comes an all-new, edge-of-your seat adventure. The Eye of Minds is the first novel in the Mortality Doctrine series set in a world of hyperadvanced technology, cyberterrorists, and gaming beyond your wildest dreams . . . and your worst nightmares. Michael is a gamer. And like most gamers, he almost spends more time on the VirtNet than in the actual world. The VirtNet offers total mind and body immersion, and it's addictive. Thanks to technology, anyone with enough money can experience fantasy worlds, risk their life without the chance of death, or just hang around with Virt-friends.
Publisher: n/a
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9780385741392
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Hardcover
Walking in Two Worlds
By Kinew, Wab
Bugz is caught between two worlds. In the real world, she's a shy and self-conscious Indigenous teen who faces the stresses of teenage angst and life on the Rez. But in the virtual world, her alter ego is not just confident but dominant in a massively multiplayer video game universe. Feng is a teen boy who has been sent from China to live with his aunt, a doctor on the Rez, after his online activity suggests he may be developing extremist sympathies. Meeting each other in real life, as well as in the virtual world, Bugz and Feng immediately relate to each other as outsiders and as avid gamers. And as their connection is strengthened through their virtual adventures, they find that they have much in common in the real world, too: both must decide what to do in the face of temptations and pitfalls, and both must grapple with the impacts of family challenges and community trauma.
Publisher: n/a
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9780735269002
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Hardcover
Didn't See That Coming
By Sutanto, Jesse Q.
A hilariously fresh and romantic send-up to You've Got Mail about a gamer girl with a secret identity and the online bestie she's never met IRL until she unwittingly transfers to his school, from the bestselling author of Dial A for Aunties, The Obsession, and Well, That Was Unexpected.. Seventeen-year-old Kiki Siregar is a fabulous gamer girl with confidence to boot. She can't help but be totally herself ... except when she's online.. Her secret? She plays anonymously as a guy to avoid harassment from other male players. Even her online best friend - a cinnamon roll of a teen boy who plays under the username Sourdawg - doesn't know her true identity. Which is fine, because Kiki doesn't know his real name either, and it's not like they're ever going to cross paths IRL.
Publisher: n/a
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9780593434048
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Paperback
Super Mario Encyclopedia
By Nintendo,
Power Up!. Super Mario Bros. Encyclopedia: The Official Guide to the First 30 Years is jam-packed with content from all seventeen Super Mario games--from the original Super Mario Bros. to Super Mario 3D World. Track the evolution of the Goomba, witness the introduction of Yoshi, and relive your favorite levels. This tome also contains an interview with producer Takashi Tezuka, tips to help you find every coin, star, sun, and mushroom--even explanations of glitches! With information on enemies, items, obstacles, and worlds from over thirty years of Mario, Super Mario Bros. Encyclopedia is the definitive resource for everything Super Mario!
Publisher: n/a
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9781506708973
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Hardcover
Five Nights at Freddy's Character Encyclopedia
By Cawthon, Scott
An in-depth look at all the characters from Five Nights at Freddy's in a beautiful, deluxe hardcover format!The massive roster of characters from Five Nights at Freddy's is presented here in a giant hardcover that will make the perfect addition to any fan's library. From the games to the novels and short stories, all the characters are here and laid out in awesome detail that will deepen the knowledge of even the most enthusiastic player. With over 200 pages of full-color art, this encyclopedia is not to be missed!
Publisher: n/a
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9781338804737
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Hardcover
Spin Out
By Sandor, Steven
Publisher: n/a
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9781459414570
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Hardcover
Game On!
By Hansen, Dustin
Find out about the fast and furious growth and evolution of video games (including how they are quickly taking over the world!) by looking at some of the most popular, innovative, and influential games ever, from Pong, the very first arcade game ever, to modern hits like Uncharted.Learn about the creators and inspiration (Mario was named after Nintendo's landlord after he barged into a staff meeting demanding rent) , discover historical trivia and Easter eggs (The developers of Halo 2 drank over 24,000 gallons of soda while making the game) , and explore the innovations that make each game special (The ghosts in Pac-Man are the first example of AI in a video game) .Whether you consider yourself a hard-core gamer or are just curious to see what everyone is talking about, Game On! is the book for you!
Publisher: n/a
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9781250080950
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Hardcover
Code a Minecraft Mod in JavaScript Step by Step
By Joshua, Romphf,
Minecraft is a global phenomenon, adored by millions of gamers, but what if Minecraft could teach vital computer literacy and programming skills? Simply put: It can. This engaging and informative resource is designed to guide coders on a journey to enjoy their favorite game while they learn the basics of JavaScript, which is one of the world's most popular programming languages. Starting off with brainteasers and working up to real coding, these fun and exciting activities will teach everything needed to know how to write a brand new mod.
Publisher: n/a
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9781725340152
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Book
SLAY
By Morris, Brittney
"Gripping and timely." - People "The YA debut we're most excited for this year." - Entertainment Weekly "A book that knocks you off your feet while dropping the kind of knowledge that'll keep you down for the count. Prepare to BE slain." - Nic Stone, New York Times bestselling author of Dear Martin and Odd One OutReady Player One meets The Hate U Give in this dynamite debut novel that follows a fierce teen game developer as she battles a real-life troll intent on ruining the Black Panther-inspired video game she created and the safe community it represents for Black gamers.By day, seventeen-year-old Kiera Johnson is an honors student, a math tutor, and one of the only Black kids at Jefferson Academy. But at home, she joins hundreds of thousands of Black gamers who duel worldwide as Nubian personas in the secret multiplayer online role-playing card game, SLAY. No one knows Kiera is the game developer, not her friends, her family, not even her boyfriend, Malcolm, who believes video games are partially responsible for the "downfall of the Black man." But when a teen in Kansas City is murdered over a dispute in the SLAY world, news of the game reaches mainstream media, and SLAY is labeled a racist, exclusionist, violent hub for thugs and criminals. Even worse, an anonymous troll infiltrates the game, threatening to sue Kiera for "anti-white discrimination." Driven to save the only world in which she can be herself, Kiera must preserve her secret identity and harness what it means to be unapologetically Black in a world intimidated by Blackness. But can she protect her game without losing herself in the process?
Publisher: n/a
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9781534445420
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Hardcover
Survive the Five
By Mirabella, Anna
Unofficial hacks, tips, and tricks to help gamers survive in the world of Five Nights at Freddy's!. Five Nights at Freddy's is an iconic jump-scare horror game experience with massive appeal for kids and adults of all ages. Ever since its 2014 release, it has made an indelible mark on pop culture and earned the attention of content creators and influencers the world over. From its creepy animatronic characters to its darkly compelling story, Five Nights at Freddy's is ripe with the kind of drama and tension that makes players come back for more. Its devoted network of fans is perpetually hungry for the next installment or DLC. Thanks to its lasting popularity over the last decade, the Five Nights at Freddy's franchise has grown to include eight main installments and a slew of popular spinoffs.
Publisher: n/a
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9781510775527
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Paperback
Coding Games in Python
By Kindersley, Inc Dorling
A visual step-by-step guide to writing code in Python.Beginners and experienced programmers can use Python to build and play computer games, from mind-bending brainteasers to crazy action games with explosive sound effects and 3-D graphics. Each chapter in Coding Games in Python shows how to construct a complete working game in simple numbered steps. The book teaches how to use freely available resources, such as PyGame Zero and Blender, to add animations, music, scrolling backgrounds, 3-D scenery, and other pieces of professional wizardry to games. After building a game, instructions show how to adapt it using secret hacks and cheat codes. Instructions are illustrated with zany Minecraft-style pixel art.Master the key concepts that programmers need to write code--not just in Python, but in all programming languages.
Publisher: n/a
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9781465473615
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Paperback
Warcross
By Lu, Marie
From #1 New York Times bestselling author Marie Lu - when a game called Warcross takes the world by storm, one girl hacks her way into its dangerous depths. For the millions who log in every day, Warcross isn't just a game - it's a way of life. The obsession started ten years ago and its fan base now spans the globe, some eager to escape from reality and others hoping to make a profit. Struggling to make ends meet, teenage hacker Emika Chen works as a bounty hunter, tracking down Warcross players who bet on the game illegally. But the bounty-hunting world is a competitive one, and survival has not been easy. To make some quick cash, Emika takes a risk and hacks into the opening game of the international Warcross Championships - only to accidentally glitch herself into the action and become an overnight sensation. Convinced she's going to be arrested, Emika is shocked when instead she gets a call from the game's creator, the elusive young billionaire Hideo Tanaka, with an irresistible offer. He needs a spy on the inside of this year's tournament in order to uncover a security problem . . . and he wants Emika for the job. With no time to lose, Emika's whisked off to Tokyo and thrust into a world of fame and fortune that she's only dreamed of. But soon her investigation uncovers a sinister plot, with major consequences for the entire Warcross empire. In this sci-fi thriller, #1 New York Times bestselling author Marie Lu conjures an immersive, exhilarating world where choosing who to trust may be the biggest gamble of all.
Publisher: n/a
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9780399547966
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Hardcover
Don't Read the Comments
By Smith, Eric
Divya Sharma is a queen. Or she is when she's playing Reclaim the Sun, the year's hottest online game. Divya - better known as popular streaming gamer D1V - regularly leads her #AngstArmada on quests through the game's vast and gorgeous virtual universe. But for Divya, this is more than just a game. Out in the real world, she's trading her rising-star status for sponsorships to help her struggling single mom pay the rent.Gaming is basically Aaron Jericho's entire life. Much to his mother's frustration, Aaron has zero interest in becoming a doctor like her, and spends his free time writing games for a local developer. At least he can escape into Reclaim the Sun - and with a trillion worlds to explore, disappearing should be easy. But to his surprise, he somehow ends up on the same remote planet as celebrity gamer D1V.At home, Divya and Aaron grapple with their problems alone, but in the game, they have each other to face infinite new worlds ... and the growing legion of trolls populating them. Soon the virtual harassment seeps into reality when a group called the Vox Populi begin launching real-world doxxing campaigns, threatening Aaron's dreams and Divya's actual life. The online trolls think they can drive her out of the game, but everything and everyone Divya cares about is on the line ... And she isn't going down without a fight.
Publisher: n/a
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9781335016027
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Hardcover
Girl Code
By Gonzales, Andrea
Perfect for aspiring coders everywhere, Girl Code is the story of two teenage tech phenoms who met at Girls Who Code summer camp, teamed up to create a viral video game, and ended up becoming world famous. The book also includes bonus content to help you start coding!Fans of funny and inspiring books like Maya Van Wagenen's Popular and Caroline Paul's Gutsy Girl will love hearing about Andrea "Andy" Gonzales and Sophie Houser's journey from average teens to powerhouses. Through the success of their video game, Andy and Sophie got unprecedented access to some of the biggest start-ups and tech companies, and now they're sharing what they've seen. Their video game and their commitment to inspiring young women have been covered by the Huffington Post, Buzzfeed, CNN, Teen Vogue, Jezebel, the Today show, and many more.Get ready for an inside look at the tech industry, the true power of coding, and some of the amazing women who are shaping the world. Andy and Sophie reveal not only what they've learned about opportunities in science and technology but also the true value of discovering your own voice and creativity.A Junior Library Guild selection
Publisher: n/a
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9780062472502
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Hardcover
Girl Gone Viral
By Ahmadi, Arvin
Perfect for fans of Warcross and Black Mirror, Girl Gone Viral is the inventive and timely story of a seventeen-year-old coder's catapult to stardom.For seventeen-year-old Opal Hopper, code is magic. She builds entire worlds from scratch: Mars craters, shimmering lakes, any virtual experience her heart desires. But she can't code her dad back into her life. When he disappeared after her tenth birthday, leaving only a cryptic note, Opal tried desperately to find him. And when he never turned up, she enrolled at a boarding school for technical prodigies and tried to forget.Until now. Because WAVE, the world's biggest virtual reality platform, has announced a contest where the winner gets to meet its billionaire founder. The same billionaire who worked closely with Opal's dad. The one she always believed might know where he went. The one who maybe even murdered him.What begins as a small data hack to win the contest spirals out of control when Opal goes viral, digging her deeper into a hole of lies, hacks, and manipulation. How far will Opal go for the answers--or is it the attention--she's wanted for years?
Publisher: n/a
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9780425289907
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Hardcover
Tetris
By Brown, Box
It is, perhaps, the perfect video game. Simple yet addictive, Tetris delivers an irresistible, unending puzzle that has players hooked. Play it long enough and youll see those brightly colored geometric shapes everywhere. Youll see them in your dreams.Alexey Pajitnov had big ideas about games. In 1984, he created Tetris in his spare time while developing software for the Soviet government. Once Tetris emerged from behind the Iron Curtain, it was an instant hit. Nintendo, Atari, Sega -- game developers big and small all wanted Tetris. A bidding war was sparked, followed by clandestine trips to Moscow, backroom deals, innumerable miscommunications, and outright theft. In this graphic novel,New York Times-bestselling author Box Brown untangles this complex history and delves deep into the role games play in art, culture, and commerce. For the first time and in unparalleled detail, Tetris: The Games People Play tells the true story of the worlds most popular video game.
Publisher: n/a
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9781626723153
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Paperback
The Adventure Zone
By Mcelroy, Clint
Welcome to the Adventure Zone! SEE! The illustrated exploits of three lovable dummies set loose in a classic fantasy adventure! READ! Their journey from small-time bodyguards to world-class artifact hunters! MARVEL! At the sheer metafictional chutzpah of a graphic novel based on a story created in a podcast where three dudes and their dad play a tabletop role playing game in real time! Join Taako the elf wizard, Merle the dwarf cleric, and Magnus the human warrior for an adventure they are poorly equipped to handle AT BEST, guided ("guided") by their snarky DM, in a graphic novel that, like the smash-hit podcast it's based on, will tickle your funny bone, tug your heartstrings, and probably pants you if you give it half a chance. With endearingly off-kilter storytelling from master goofballs Clint McElroy and the McElroy brothers, and vivid, adorable art by Carey Pietsch, The Adventure Zone: Here There be Gerblins is the comics equivalent of role-playing in your friend's basement at 2am, eating Cheetos and laughing your ass off as she rolls critical failure after critical failure.
Publisher: n/a
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9781250153708
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Paperback
Overwatch
By Tamaki, Mariko
Overwatch may be disbanded, but Tracers time in "retirement" is up . . . . After a punk-rock omnic named Iggy shows Tracer the dire living conditions forced upon Londons omnics, Tracer vows to help. But things might not be so easy, especially with larger forces sowing conflict between humans and omnics in London. Acclaimed Eisner and Harvey award-winning writer Mariko Tamaki (This One Summer, Wonder Woman) and kinetic artist Babs Tarr (Batgirl, Motor Crush) are joined by exquisite colorist Rachael Cohen (Snotgirl) and letterer extraordinaire Deron Bennett (Tale of Sand) . Working in close collaboration, Blizzard Entertainment and Dark Horse Comics present Overwatch fans with an exciting new addition to Overwatchs unique universe!. Collects Overwatch: Tracer--London Calling #1-#5.
Publisher: n/a
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9781506717098
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Hardcover
Check & Mate
By Hazelwood, Ali
In this clever and swoonworthy YA debut from the New York Times bestselling author of The Love Hypothesis, life's moving pieces bring rival chess players together in a match for the heart.. Mallory Greenleaf is done with chess. Every move counts nowadays; after the sport led to the destruction of her family four years earlier, Mallory's focus is on her mom, her sisters, and the dead-end job that keeps the lights on. That is, until she begrudgingly agrees to play in one last charity tournament and inadvertently wipes the board with notorious "Kingkiller" Nolan Sawyer: current world champion and reigning Bad Boy of chess.. Nolan's loss to an unknown rook-ie shocks everyone. What's even more confusing? His desire to cross pawns again. What kind of gambit is Nolan playing? The smart move would be to walk away.
Publisher: n/a
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9780593619919
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Paperback
The No-Girlfriend Rule
By Randall, Christen
Julie Murphy meets Casey McQuiston in this unforgettable queer romance about a teen girl whose foray into fantasy tabletop roleplaying brings her new confidence, true friends, and a shot at real, swoon-worthy love.. Hollis Beckwith isn't trying to get a girl - she's just trying to get by. For a fat, broke girl with anxiety, the start of senior year brings enough to worry about. And besides, she already has a boyfriend: Chris. Their relationship isn't particularly exciting, but it's comfortable and familiar, and Hollis wants it to survive beyond senior year. To prove she's a girlfriend worth keeping, Hollis decides to learn Chris's favorite tabletop roleplaying game, Secrets & Sorcery - but his unfortunate "No Girlfriends at the Table" rule means she'll need to find her own group if she wants in.
Publisher: n/a
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9781665939812
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Hardcover
An Encyclopedia of Strategy for Fortniters
By Rich, Jason R
A full-color, easy-to-read, unofficial reference tool that explains-from "A" to "Z"-everything players need to know in order to consistently win matches and successfully control their characters. An Encyclopedia of Strategy for Fortniters provides a comprehensive overview of the game- making it easier for first-time players to quickly get acclimated with the game-while, at the same time, it introduces more experienced players to countless advanced tips and strategies that will allow them to quickly improve their skills and survival rates. The tips and strategies included are related to safe exploration, creative building, offensive and defensive fighting techniques, and cunning survival skills. Each of the more than one hundred topics covered within An Encyclopedia of Strategy for Fortniters includes a detailed description, full-color screenshots, and appropriate tips and strategies that apply to the current and future versions of the game. This book is a must-read guide and information-packed resource for every Fortnite: Battle Royale player.
Publisher: n/a
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9781510742659
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Paperback
Nintendo
By Firestone, Mary
Describes the history of the multinational video game company, from classic games like Mario and Donkey Kong to the release of the Wii system.Title NintendoAuthor Firestone, MaryPublisher Abdo GroupPublication Date 20110101Number of Pages 112Binding Type LIBRARYLibrary of Congress 2010044664,
DPS Only!
By Velinxi,
This captivating coming-of-age story set in the world of e-sports will have readers cheering for girl gamer Vicky Tan as she overcomes social anxiety, self-doubt, and an overprotective big brother to pursue her dream of becoming a competitive gamer. From the Tapas webcomic, a 2021 Eisner Award nominee.. High school student Vicky lives a secret life. To most, she is a meek pushover, often in the shadow of her e-sports superstar of a brother, Virgil. Unknown to anyone, however, she dons a secret identity when she logs on to play Xenith Orion, the multiplayer game dominating the e-sports scene. She knows firsthand the harassment female gamers often experience, but when an opportunity arises in a local tournament, Vicky - mask in hand - cannot resist the challenge. Sneaking around and hiding only works for so long, and once the truth comes out, what will it mean for Vicky and those who trusted her?
Gamer Girls
By Kenney, Mary
Discover the women behind the video games we love - the iconic games they created, the genres they invented, the studios and companies they built - andhow they changed the industry forever.Women have always made video games, from the 1960s and the first-of-its-kind, projector-based Sumerian Game to the blockbuster Uncharted games that defined the early 2000s. Women have been behind the writing, design, scores, and engines that power one of the most influential industries out there. In Gamer Girls, now you can explore the stories of 25 of those women. Bursting with bold artwork, easy-to-read profiles, and real-life stories of the women working on games likeCentipede, Final Fantasy, Halo,and more, this dynamic illustrated book shows what a huge role women have played - and will continue to play - in the creation of video games.
The Greatest Stories Ever Played
By Hansen, Dustin
In this fun and informative YA Non-fiction title, Dustin Hansen, author of Game On!, a self-confessed video game addict with over 20-years experience in the gaming industry, examines the storytelling skills shown in some of the most beloved and moving games of all time.We all know that video games are fun, but can a video game make you cry? Can it tell you a powerful love story? Can a video game make you think differently about war? About the environment? About the choices you make?Whether it's playing through blockbuster-esque adventures (Uncharted, God of War, The Last of Us) , diving deep into hidden bits of story and lore (Red Dead Redemption II, Bioshock, Journey) or building relationships that change the fate of the world itself (Persona 5, Undertale) , video games are bringing stories to life in ways that are immediate, interactive and immersive.
The Eye of Minds
By Dashner, James
From James Dashner, the author of the #1 New York Times bestselling Maze Runner series, which includes The Maze Runner and The Scorch Trials - both #1 movies worldwide - comes an all-new, edge-of-your seat adventure. The Eye of Minds is the first novel in the Mortality Doctrine series set in a world of hyperadvanced technology, cyberterrorists, and gaming beyond your wildest dreams . . . and your worst nightmares. Michael is a gamer. And like most gamers, he almost spends more time on the VirtNet than in the actual world. The VirtNet offers total mind and body immersion, and it's addictive. Thanks to technology, anyone with enough money can experience fantasy worlds, risk their life without the chance of death, or just hang around with Virt-friends.
Walking in Two Worlds
By Kinew, Wab
Bugz is caught between two worlds. In the real world, she's a shy and self-conscious Indigenous teen who faces the stresses of teenage angst and life on the Rez. But in the virtual world, her alter ego is not just confident but dominant in a massively multiplayer video game universe. Feng is a teen boy who has been sent from China to live with his aunt, a doctor on the Rez, after his online activity suggests he may be developing extremist sympathies. Meeting each other in real life, as well as in the virtual world, Bugz and Feng immediately relate to each other as outsiders and as avid gamers. And as their connection is strengthened through their virtual adventures, they find that they have much in common in the real world, too: both must decide what to do in the face of temptations and pitfalls, and both must grapple with the impacts of family challenges and community trauma.
Didn't See That Coming
By Sutanto, Jesse Q.
A hilariously fresh and romantic send-up to You've Got Mail about a gamer girl with a secret identity and the online bestie she's never met IRL until she unwittingly transfers to his school, from the bestselling author of Dial A for Aunties, The Obsession, and Well, That Was Unexpected.. Seventeen-year-old Kiki Siregar is a fabulous gamer girl with confidence to boot. She can't help but be totally herself ... except when she's online.. Her secret? She plays anonymously as a guy to avoid harassment from other male players. Even her online best friend - a cinnamon roll of a teen boy who plays under the username Sourdawg - doesn't know her true identity. Which is fine, because Kiki doesn't know his real name either, and it's not like they're ever going to cross paths IRL.
Super Mario Encyclopedia
By Nintendo,
Power Up!. Super Mario Bros. Encyclopedia: The Official Guide to the First 30 Years is jam-packed with content from all seventeen Super Mario games--from the original Super Mario Bros. to Super Mario 3D World. Track the evolution of the Goomba, witness the introduction of Yoshi, and relive your favorite levels. This tome also contains an interview with producer Takashi Tezuka, tips to help you find every coin, star, sun, and mushroom--even explanations of glitches! With information on enemies, items, obstacles, and worlds from over thirty years of Mario, Super Mario Bros. Encyclopedia is the definitive resource for everything Super Mario!
Five Nights at Freddy's Character Encyclopedia
By Cawthon, Scott
An in-depth look at all the characters from Five Nights at Freddy's in a beautiful, deluxe hardcover format!The massive roster of characters from Five Nights at Freddy's is presented here in a giant hardcover that will make the perfect addition to any fan's library. From the games to the novels and short stories, all the characters are here and laid out in awesome detail that will deepen the knowledge of even the most enthusiastic player. With over 200 pages of full-color art, this encyclopedia is not to be missed!
Spin Out
By Sandor, Steven
Game On!
By Hansen, Dustin
Find out about the fast and furious growth and evolution of video games (including how they are quickly taking over the world!) by looking at some of the most popular, innovative, and influential games ever, from Pong, the very first arcade game ever, to modern hits like Uncharted.Learn about the creators and inspiration (Mario was named after Nintendo's landlord after he barged into a staff meeting demanding rent) , discover historical trivia and Easter eggs (The developers of Halo 2 drank over 24,000 gallons of soda while making the game) , and explore the innovations that make each game special (The ghosts in Pac-Man are the first example of AI in a video game) .Whether you consider yourself a hard-core gamer or are just curious to see what everyone is talking about, Game On! is the book for you!
Code a Minecraft Mod in JavaScript Step by Step
By Joshua, Romphf,
Minecraft is a global phenomenon, adored by millions of gamers, but what if Minecraft could teach vital computer literacy and programming skills? Simply put: It can. This engaging and informative resource is designed to guide coders on a journey to enjoy their favorite game while they learn the basics of JavaScript, which is one of the world's most popular programming languages. Starting off with brainteasers and working up to real coding, these fun and exciting activities will teach everything needed to know how to write a brand new mod.
SLAY
By Morris, Brittney
"Gripping and timely." - People "The YA debut we're most excited for this year." - Entertainment Weekly "A book that knocks you off your feet while dropping the kind of knowledge that'll keep you down for the count. Prepare to BE slain." - Nic Stone, New York Times bestselling author of Dear Martin and Odd One Out Ready Player One meets The Hate U Give in this dynamite debut novel that follows a fierce teen game developer as she battles a real-life troll intent on ruining the Black Panther-inspired video game she created and the safe community it represents for Black gamers.By day, seventeen-year-old Kiera Johnson is an honors student, a math tutor, and one of the only Black kids at Jefferson Academy. But at home, she joins hundreds of thousands of Black gamers who duel worldwide as Nubian personas in the secret multiplayer online role-playing card game, SLAY. No one knows Kiera is the game developer, not her friends, her family, not even her boyfriend, Malcolm, who believes video games are partially responsible for the "downfall of the Black man." But when a teen in Kansas City is murdered over a dispute in the SLAY world, news of the game reaches mainstream media, and SLAY is labeled a racist, exclusionist, violent hub for thugs and criminals. Even worse, an anonymous troll infiltrates the game, threatening to sue Kiera for "anti-white discrimination." Driven to save the only world in which she can be herself, Kiera must preserve her secret identity and harness what it means to be unapologetically Black in a world intimidated by Blackness. But can she protect her game without losing herself in the process?
Survive the Five
By Mirabella, Anna
Unofficial hacks, tips, and tricks to help gamers survive in the world of Five Nights at Freddy's!. Five Nights at Freddy's is an iconic jump-scare horror game experience with massive appeal for kids and adults of all ages. Ever since its 2014 release, it has made an indelible mark on pop culture and earned the attention of content creators and influencers the world over. From its creepy animatronic characters to its darkly compelling story, Five Nights at Freddy's is ripe with the kind of drama and tension that makes players come back for more. Its devoted network of fans is perpetually hungry for the next installment or DLC. Thanks to its lasting popularity over the last decade, the Five Nights at Freddy's franchise has grown to include eight main installments and a slew of popular spinoffs.
Coding Games in Python
By Kindersley, Inc Dorling
A visual step-by-step guide to writing code in Python.Beginners and experienced programmers can use Python to build and play computer games, from mind-bending brainteasers to crazy action games with explosive sound effects and 3-D graphics. Each chapter in Coding Games in Python shows how to construct a complete working game in simple numbered steps. The book teaches how to use freely available resources, such as PyGame Zero and Blender, to add animations, music, scrolling backgrounds, 3-D scenery, and other pieces of professional wizardry to games. After building a game, instructions show how to adapt it using secret hacks and cheat codes. Instructions are illustrated with zany Minecraft-style pixel art.Master the key concepts that programmers need to write code--not just in Python, but in all programming languages.
Warcross
By Lu, Marie
From #1 New York Times bestselling author Marie Lu - when a game called Warcross takes the world by storm, one girl hacks her way into its dangerous depths. For the millions who log in every day, Warcross isn't just a game - it's a way of life. The obsession started ten years ago and its fan base now spans the globe, some eager to escape from reality and others hoping to make a profit. Struggling to make ends meet, teenage hacker Emika Chen works as a bounty hunter, tracking down Warcross players who bet on the game illegally. But the bounty-hunting world is a competitive one, and survival has not been easy. To make some quick cash, Emika takes a risk and hacks into the opening game of the international Warcross Championships - only to accidentally glitch herself into the action and become an overnight sensation. Convinced she's going to be arrested, Emika is shocked when instead she gets a call from the game's creator, the elusive young billionaire Hideo Tanaka, with an irresistible offer. He needs a spy on the inside of this year's tournament in order to uncover a security problem . . . and he wants Emika for the job. With no time to lose, Emika's whisked off to Tokyo and thrust into a world of fame and fortune that she's only dreamed of. But soon her investigation uncovers a sinister plot, with major consequences for the entire Warcross empire. In this sci-fi thriller, #1 New York Times bestselling author Marie Lu conjures an immersive, exhilarating world where choosing who to trust may be the biggest gamble of all.
Don't Read the Comments
By Smith, Eric
Divya Sharma is a queen. Or she is when she's playing Reclaim the Sun, the year's hottest online game. Divya - better known as popular streaming gamer D1V - regularly leads her #AngstArmada on quests through the game's vast and gorgeous virtual universe. But for Divya, this is more than just a game. Out in the real world, she's trading her rising-star status for sponsorships to help her struggling single mom pay the rent.Gaming is basically Aaron Jericho's entire life. Much to his mother's frustration, Aaron has zero interest in becoming a doctor like her, and spends his free time writing games for a local developer. At least he can escape into Reclaim the Sun - and with a trillion worlds to explore, disappearing should be easy. But to his surprise, he somehow ends up on the same remote planet as celebrity gamer D1V.At home, Divya and Aaron grapple with their problems alone, but in the game, they have each other to face infinite new worlds ... and the growing legion of trolls populating them. Soon the virtual harassment seeps into reality when a group called the Vox Populi begin launching real-world doxxing campaigns, threatening Aaron's dreams and Divya's actual life. The online trolls think they can drive her out of the game, but everything and everyone Divya cares about is on the line ... And she isn't going down without a fight.
Girl Code
By Gonzales, Andrea
Perfect for aspiring coders everywhere, Girl Code is the story of two teenage tech phenoms who met at Girls Who Code summer camp, teamed up to create a viral video game, and ended up becoming world famous. The book also includes bonus content to help you start coding!Fans of funny and inspiring books like Maya Van Wagenen's Popular and Caroline Paul's Gutsy Girl will love hearing about Andrea "Andy" Gonzales and Sophie Houser's journey from average teens to powerhouses. Through the success of their video game, Andy and Sophie got unprecedented access to some of the biggest start-ups and tech companies, and now they're sharing what they've seen. Their video game and their commitment to inspiring young women have been covered by the Huffington Post, Buzzfeed, CNN, Teen Vogue, Jezebel, the Today show, and many more.Get ready for an inside look at the tech industry, the true power of coding, and some of the amazing women who are shaping the world. Andy and Sophie reveal not only what they've learned about opportunities in science and technology but also the true value of discovering your own voice and creativity.A Junior Library Guild selection
Girl Gone Viral
By Ahmadi, Arvin
Perfect for fans of Warcross and Black Mirror, Girl Gone Viral is the inventive and timely story of a seventeen-year-old coder's catapult to stardom.For seventeen-year-old Opal Hopper, code is magic. She builds entire worlds from scratch: Mars craters, shimmering lakes, any virtual experience her heart desires. But she can't code her dad back into her life. When he disappeared after her tenth birthday, leaving only a cryptic note, Opal tried desperately to find him. And when he never turned up, she enrolled at a boarding school for technical prodigies and tried to forget.Until now. Because WAVE, the world's biggest virtual reality platform, has announced a contest where the winner gets to meet its billionaire founder. The same billionaire who worked closely with Opal's dad. The one she always believed might know where he went. The one who maybe even murdered him.What begins as a small data hack to win the contest spirals out of control when Opal goes viral, digging her deeper into a hole of lies, hacks, and manipulation. How far will Opal go for the answers--or is it the attention--she's wanted for years?
Tetris
By Brown, Box
It is, perhaps, the perfect video game. Simple yet addictive, Tetris delivers an irresistible, unending puzzle that has players hooked. Play it long enough and youll see those brightly colored geometric shapes everywhere. Youll see them in your dreams.Alexey Pajitnov had big ideas about games. In 1984, he created Tetris in his spare time while developing software for the Soviet government. Once Tetris emerged from behind the Iron Curtain, it was an instant hit. Nintendo, Atari, Sega -- game developers big and small all wanted Tetris. A bidding war was sparked, followed by clandestine trips to Moscow, backroom deals, innumerable miscommunications, and outright theft. In this graphic novel,New York Times-bestselling author Box Brown untangles this complex history and delves deep into the role games play in art, culture, and commerce. For the first time and in unparalleled detail, Tetris: The Games People Play tells the true story of the worlds most popular video game.
The Adventure Zone
By Mcelroy, Clint
Welcome to the Adventure Zone! SEE! The illustrated exploits of three lovable dummies set loose in a classic fantasy adventure! READ! Their journey from small-time bodyguards to world-class artifact hunters! MARVEL! At the sheer metafictional chutzpah of a graphic novel based on a story created in a podcast where three dudes and their dad play a tabletop role playing game in real time! Join Taako the elf wizard, Merle the dwarf cleric, and Magnus the human warrior for an adventure they are poorly equipped to handle AT BEST, guided ("guided") by their snarky DM, in a graphic novel that, like the smash-hit podcast it's based on, will tickle your funny bone, tug your heartstrings, and probably pants you if you give it half a chance. With endearingly off-kilter storytelling from master goofballs Clint McElroy and the McElroy brothers, and vivid, adorable art by Carey Pietsch, The Adventure Zone: Here There be Gerblins is the comics equivalent of role-playing in your friend's basement at 2am, eating Cheetos and laughing your ass off as she rolls critical failure after critical failure.
Overwatch
By Tamaki, Mariko
Overwatch may be disbanded, but Tracers time in "retirement" is up . . . . After a punk-rock omnic named Iggy shows Tracer the dire living conditions forced upon Londons omnics, Tracer vows to help. But things might not be so easy, especially with larger forces sowing conflict between humans and omnics in London. Acclaimed Eisner and Harvey award-winning writer Mariko Tamaki (This One Summer, Wonder Woman) and kinetic artist Babs Tarr (Batgirl, Motor Crush) are joined by exquisite colorist Rachael Cohen (Snotgirl) and letterer extraordinaire Deron Bennett (Tale of Sand) . Working in close collaboration, Blizzard Entertainment and Dark Horse Comics present Overwatch fans with an exciting new addition to Overwatchs unique universe!. Collects Overwatch: Tracer--London Calling #1-#5.
Check & Mate
By Hazelwood, Ali
In this clever and swoonworthy YA debut from the New York Times bestselling author of The Love Hypothesis, life's moving pieces bring rival chess players together in a match for the heart.. Mallory Greenleaf is done with chess. Every move counts nowadays; after the sport led to the destruction of her family four years earlier, Mallory's focus is on her mom, her sisters, and the dead-end job that keeps the lights on. That is, until she begrudgingly agrees to play in one last charity tournament and inadvertently wipes the board with notorious "Kingkiller" Nolan Sawyer: current world champion and reigning Bad Boy of chess.. Nolan's loss to an unknown rook-ie shocks everyone. What's even more confusing? His desire to cross pawns again. What kind of gambit is Nolan playing? The smart move would be to walk away.
The No-Girlfriend Rule
By Randall, Christen
Julie Murphy meets Casey McQuiston in this unforgettable queer romance about a teen girl whose foray into fantasy tabletop roleplaying brings her new confidence, true friends, and a shot at real, swoon-worthy love.. Hollis Beckwith isn't trying to get a girl - she's just trying to get by. For a fat, broke girl with anxiety, the start of senior year brings enough to worry about. And besides, she already has a boyfriend: Chris. Their relationship isn't particularly exciting, but it's comfortable and familiar, and Hollis wants it to survive beyond senior year. To prove she's a girlfriend worth keeping, Hollis decides to learn Chris's favorite tabletop roleplaying game, Secrets & Sorcery - but his unfortunate "No Girlfriends at the Table" rule means she'll need to find her own group if she wants in.
An Encyclopedia of Strategy for Fortniters
By Rich, Jason R
A full-color, easy-to-read, unofficial reference tool that explains-from "A" to "Z"-everything players need to know in order to consistently win matches and successfully control their characters. An Encyclopedia of Strategy for Fortniters provides a comprehensive overview of the game- making it easier for first-time players to quickly get acclimated with the game-while, at the same time, it introduces more experienced players to countless advanced tips and strategies that will allow them to quickly improve their skills and survival rates. The tips and strategies included are related to safe exploration, creative building, offensive and defensive fighting techniques, and cunning survival skills. Each of the more than one hundred topics covered within An Encyclopedia of Strategy for Fortniters includes a detailed description, full-color screenshots, and appropriate tips and strategies that apply to the current and future versions of the game. This book is a must-read guide and information-packed resource for every Fortnite: Battle Royale player.
Nintendo
By Firestone, Mary
Describes the history of the multinational video game company, from classic games like Mario and Donkey Kong to the release of the Wii system.Title NintendoAuthor Firestone, MaryPublisher Abdo GroupPublication Date 20110101Number of Pages 112Binding Type LIBRARYLibrary of Congress 2010044664,