Put your wits - and survival instincts - to the test! Publisher's Note: Perilous Problems for Puzzle Lovers was previously published in the UK under the title So You Think You've Got Problems? In Perilous Problems for Puzzle Lovers, Alex Bellos collects 125 of the world's greatest stumpers - many dangerous to your person, and all dangerous to your pride. Brace yourself to wrestle with wordplay, grapple with geometry, and scramble for survival. For example . . .Ten lions and a sheep are in a pen. Any lion who eats the sheep will fall asleep. A sleeping lion will be eaten by another lion, who falls asleep in turn. If the lions are all perfect logicians, what happens? Bellos pairs his fiendish brainteasers with fascinating history, so you'll meet Alcuin, Sam Loyd, and other puzzle masters of yore - in between deranged despots and wily jailers with an unaccountable taste for riddles.
Publisher: n/a
|
9781615197187
|
Paperback
399 Games, Puzzles & Trivia Challenges Specially Designed to Keep Your Brain Young.
By Linde, Nancy
Based on the science that shows that people middle-aged or older who solve word games and brainteasers have a significant cognitive advantage over those who do not, 399 Games, Puzzles & Trivia Challenges is the illustrated game book specifically created to cross-train the brain. Here are 399 games to stretch, challenge, and push the reader, all of which stimulate the formation of neurons—literally, regrowing the brain.Plus they’re not only good for you, but just plain good—these games are fun. 399 Games, Puzzles & Trivia is a lively mix of challenges, riddles, and brainteasers—all vetted by a neuroscientist who specializes in aging brains and designed to work the six key areas of cognitive function that are vulnerable in normal aging: long-term memory, working memory, executive functioning, attention to detail, multitasking, and processing speed.
Publisher: n/a
|
9780761168256
|
Book
The Puzzle Universe
By Moscovich, Ivan
A renowned puzzle master and game inventor presents 315 new and traditional puzzles. Longlisted, 2016 School Library Association Information Book Award 12 "A great read for anyone interested in puzzles or mathematics." --Publishers Weekly "Gift Guide Selection 2015. Moscovich, a celebrated puzzle inventor, makes a compelling case for puzzle solving as a means of developing creativity and even intelligence." --American Scientist "The Puzzle Universe is a quixotic, informative and enlightening encyclopedia of recreational mathematics. It should prove to be an inspiration to mathematical idlers, and a rich resource for learners and teachers who wish to be attuned to the playful and creative side of mathematics." --Mathrecreation Blog The Puzzle Universe is intended for general readers and devoted puzzlers but it has also found its way into school libraries and curricula.
Publisher: n/a
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9780228101536
|
Paperback
What in the World?
By Vosburgh, Agnone, Julie
Move over I Spy! National Geographic Kids What in the World? is a photographic game book the way that only National Geographic can do it. This book turns cool photos into fun-filled visual games. Fun facts and nuggets of information will be sprinkled throughout, so kids learn while they're having fun. Games will include: "What's wrong with this picture?", hidden pictures, "find the camouflaged animal in the scene," and many others. "What in the World?" will be an instant favorite and will have a place on the family bookshelf for years to come.
Publisher: n/a
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9781426315176
|
Hardcover
The Do-It-Yourself Escape Room Book
By Lyman, Paige Ellsworth
Now present in all fifty states, escape rooms offer a fun activity for corporate events, team training, youth groups, and all types of parties. But what if you could develop your very own escape room in the comfort of your own home? In this fun, full-color book, Paige Lyman, founder of TheGameGal.com, offers a practical do-it-yourself guide to creating your own escape room. Divided into two parts, the first half covers what an escape room is, how to develop theme and plot, how to set up a room, how to structure clues, and how to run the event. The second half of the book provides multiple chapters of clues and challenges to use in your escape room: codes, ciphers, mathematics, puzzles, physical objects, and more. The perfect gift for puzzle enthusiasts looking for new challenges!.
Publisher: n/a
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9781510758803
|
Paperback
Make Your Own Board Game
By Daniels, Jesse Terrance
Tabletop board games are having a comeback, and especially within a younger, tech-y audience who enjoys the challenge and opportunity to work in an analog sphere. Game design expert Jesse Terrance Daniels teaches all the fundamentals of game design, from rule-setting to physical construction, along with original illustrations that capture the ethos and energy of the young, contemporary gaming community. Readers will learn the "building blocks" of game design, including game components, rules, and gameplay mechanics, and then how to craft a game, with a variety of examples and design prompts. After completing Make Your Own Board Game, readers are equipped with a broad understanding of game construction and flow and ready to create games that are playable and satisfying, while also expressing the makers' unique creativity and passions.
Read our blog post, "We Love Puzzles: A Library vs Library Challenge, Plus Swaps, Books & History," to learn more.
Perilous Problems for Puzzle Lovers
By Bellos, Alex
Put your wits - and survival instincts - to the test! Publisher's Note: Perilous Problems for Puzzle Lovers was previously published in the UK under the title So You Think You've Got Problems? In Perilous Problems for Puzzle Lovers, Alex Bellos collects 125 of the world's greatest stumpers - many dangerous to your person, and all dangerous to your pride. Brace yourself to wrestle with wordplay, grapple with geometry, and scramble for survival. For example . . .Ten lions and a sheep are in a pen. Any lion who eats the sheep will fall asleep. A sleeping lion will be eaten by another lion, who falls asleep in turn. If the lions are all perfect logicians, what happens? Bellos pairs his fiendish brainteasers with fascinating history, so you'll meet Alcuin, Sam Loyd, and other puzzle masters of yore - in between deranged despots and wily jailers with an unaccountable taste for riddles.
399 Games, Puzzles & Trivia Challenges Specially Designed to Keep Your Brain Young.
By Linde, Nancy
Based on the science that shows that people middle-aged or older who solve word games and brainteasers have a significant cognitive advantage over those who do not, 399 Games, Puzzles & Trivia Challenges is the illustrated game book specifically created to cross-train the brain. Here are 399 games to stretch, challenge, and push the reader, all of which stimulate the formation of neurons—literally, regrowing the brain.Plus they’re not only good for you, but just plain good—these games are fun. 399 Games, Puzzles & Trivia is a lively mix of challenges, riddles, and brainteasers—all vetted by a neuroscientist who specializes in aging brains and designed to work the six key areas of cognitive function that are vulnerable in normal aging: long-term memory, working memory, executive functioning, attention to detail, multitasking, and processing speed.
The Puzzle Universe
By Moscovich, Ivan
A renowned puzzle master and game inventor presents 315 new and traditional puzzles. Longlisted, 2016 School Library Association Information Book Award 12 "A great read for anyone interested in puzzles or mathematics." --Publishers Weekly "Gift Guide Selection 2015. Moscovich, a celebrated puzzle inventor, makes a compelling case for puzzle solving as a means of developing creativity and even intelligence." --American Scientist "The Puzzle Universe is a quixotic, informative and enlightening encyclopedia of recreational mathematics. It should prove to be an inspiration to mathematical idlers, and a rich resource for learners and teachers who wish to be attuned to the playful and creative side of mathematics." --Mathrecreation Blog The Puzzle Universe is intended for general readers and devoted puzzlers but it has also found its way into school libraries and curricula.
What in the World?
By Vosburgh, Agnone, Julie
Move over I Spy! National Geographic Kids What in the World? is a photographic game book the way that only National Geographic can do it. This book turns cool photos into fun-filled visual games. Fun facts and nuggets of information will be sprinkled throughout, so kids learn while they're having fun. Games will include: "What's wrong with this picture?", hidden pictures, "find the camouflaged animal in the scene," and many others. "What in the World?" will be an instant favorite and will have a place on the family bookshelf for years to come.
The Do-It-Yourself Escape Room Book
By Lyman, Paige Ellsworth
Now present in all fifty states, escape rooms offer a fun activity for corporate events, team training, youth groups, and all types of parties. But what if you could develop your very own escape room in the comfort of your own home? In this fun, full-color book, Paige Lyman, founder of TheGameGal.com, offers a practical do-it-yourself guide to creating your own escape room. Divided into two parts, the first half covers what an escape room is, how to develop theme and plot, how to set up a room, how to structure clues, and how to run the event. The second half of the book provides multiple chapters of clues and challenges to use in your escape room: codes, ciphers, mathematics, puzzles, physical objects, and more. The perfect gift for puzzle enthusiasts looking for new challenges!.
Make Your Own Board Game
By Daniels, Jesse Terrance
Tabletop board games are having a comeback, and especially within a younger, tech-y audience who enjoys the challenge and opportunity to work in an analog sphere. Game design expert Jesse Terrance Daniels teaches all the fundamentals of game design, from rule-setting to physical construction, along with original illustrations that capture the ethos and energy of the young, contemporary gaming community. Readers will learn the "building blocks" of game design, including game components, rules, and gameplay mechanics, and then how to craft a game, with a variety of examples and design prompts. After completing Make Your Own Board Game, readers are equipped with a broad understanding of game construction and flow and ready to create games that are playable and satisfying, while also expressing the makers' unique creativity and passions.