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Darya scrapes a living as a pickpocket on the streets of Samarkand, a diverse metropolis at the centre of the Silk Road. If she wants to keep scraping a living, shell have to pass her gangs initiation: a death-defying climb across the citys rooftops. But shes so exhausted and malnourished that it seems impossible, and her time is running out.. When a forbidding swordswoman arrives in Samarkand from the East, and hires the gang to search for a mysterious box, Darya sees her chance. She has stumbled on two more recent arrivals, young caravan guards who are also interested in the box and whatevers inside. Theyre as formidable in combat as the swordswoman ... and they can fly, leaping from building to building better than any pickpocket.. Darya makes them an offer: If they teach her their skill enough for her to pass her gangs test, shell help them find the box first. Meanwhile, more factions are drawn into the hunt, including a rival street gang, a sadistic ex-Crusader, and the dreaded Nizari Assassins. And each of Daryas allies has a separate, secret agenda. Whats inside this coveted box, who will end up possessing it, and to what use will it be put?



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