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There is no such place as Krassnia. Lucy Stone should know—she was born there. In that tiny, troubled region of the former Soviet Union, revolution is brewing. Its organizers need a safe place to meet, and where better than the virtual spaces of an online game? Lucy, who works for a start-up games company in Edinburgh, has a project that almost seems made for the job: a game inspired by The Krassniad, an epic folk tale concocted by Lucy’s mother, Amanda, who studied there in the 1980s. Lucy knows Amanda is a spook. She knows her great-grandmother Eugenie also visited the country in the 1930s and met the man who originally collected Krassnian folklore, and who perished in Stalin’s terror. As Lucy digs up details about her birthplace to slot into the game, she finds the open secrets of her family’s past, the darker secrets of Krassnia’s past—and hints about the crucial role she is destined to play in The Restoration Game.



About the Author

Ken MacLeod

Ken MacLeod is an award-winning Scottish science fiction writer. His novels have won the Prometheus Award and the BSFA award, and been nominated for the Hugo and Nebula Awards. He lives near Edinburgh, Scotland. MacLeod graduated from Glasgow University with a degree in zoology and has worked as a computer programmer and written a masters thesis on biomechanics. His novels often explore socialist, communist and anarchist political ideas, most particularly the variants of Trotskyism and anarcho-capitalism or extreme economic libertarianism. Technical themes encompass singularities, divergent human cultural evolution and post-human cyborg-resurrection.



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