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Public libraries need to offer relevant, exciting, and stimulating learning centers that appeal to kids. This book is a step-by-step guide for creating affordable and effective educational programs for children and youth by focusing on one simple concept: play.* Provides a step-by-step guide on how to write programming, from daily lesson plans to an overarching storyline* Teaches readers how to uncover the educational content in everyday activities, seamlessly join the maker movement, and infuse STEM and literacy-based concepts into lesson plans* Explains how to market, promote, and execute programming that is educational, engaging, and fun and will gain your public library repeat visitors as a result* Identifies practical ways to use available resources and implement quality programming on a budget.



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