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Your library can make a difference in developing computational thinking in children, teens, and even adults. And you don't even need to be a techie to make it happen; in fact, many activities in this new book from tech champion Kroski dispense with a screen altogether in favor of twister boards, masking tape grids, or bowling pins. Other activities are built around affordable software or tech toys like Scratch Jr., Scratch, Bee-Bot, or Code-a-Pillar. Organized by age group, and complete with step-by-step guidance on everything from learning outcomes to an estimated budget, projects include teaching coding to preschoolers with beads, pipe cleaners, and elastic string; choreographing music videos with Ozobots; programming Mad Libs-style games using Python; teaching algorithms with story mapping, pattern play, or mazes; using Scratch for digital dress-up or meme remixes; team-building and outreach with robots; drop-in programs for exploration and unstructured play; and teaching adults with Lynda.