About this item

In The Grim Company, Luke Scull introduced a formidable and forbidding band of anti-heroes battling against ruthless Magelords and monstrous terrors. The adventure continues as the company - now broken - face new dangers on personal quests ... As Davarus Cole and his former companions were quick to discover, the White Lady's victorious liberation of Dorminia has not resulted in the freedom they once imagined. Anyone perceived as a threat has been seized and imprisoned - or exiled to darker regions - leaving the White Lady's rule unchallenged and absolute. But the White Lady would be wiser not to spurn her former supporters: Eremul the Halfmage has learned of a race of immortals known as the Fade, and if he cannot convince the White Lady of their existence, all of humanity will be in danger.



About the Author

Luke Scull

LUKE SCULL was born in Bristol and lives in Warminster. Luke also designs computer roleplaying games and has worked on several acclaimed titles for Ossian Studios and Bioware.

Luke's first novel, THE GRIM COMPANY, was shortlisted for the David Gemmell Morningstar Award, 2014.

Visit his website at: www.lukescull.com



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