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AWARD-WINNING NOVELIST AUSTIN GROSSMAN REIMAGINES THE COLD WAR AS AN EPIC BATTLE AGAINST THE OCCULT WAGED BY THE ULTIMATE AMERICAN ANTIHERO--RICHARD NIXON.Richard Milhous Nixon lived one of the most improbable lives of the twentieth century. Our thirty-seventh president's political career spanned the button-down fifties, the Mad Men sixties, and the turbulent seventies. He faced down the Russians, the Chinese, and ultimately his own government. The man went from political mastermind to a national joke, sobbing in the Oval Office, leaving us with one burning question: how could he have lost it all?Here for the first time is the tale told in his own words: the terrifying supernatural secret he stumbled upon as a young man, the truth behind the Cold War, and the truth behind the Watergate cover-up.



About the Author

Austin Grossman

Austin Grossman is a game designer, game writer, and novelist.

After graduating from Harvard in 1992, he failed to get a job in publishing and found a job at a small computer game company, Looking Glass Studios, which was already become a legendary center of talent and innovation in the gaming world. Grossman went on to write and design for games such as Ultima Underworld 2, System Shock, Jurassic Park: Trespasser, Deus Ex, Disney's Epic Mickey, and most recently, Dishonored.

Along the way, Grossman also earned a Master's in Performance Studies at NYU, and is currently ABD at the University of California, Berkeley, in English Literature.

In 2007 he published his first novel, Soon I Will Be Invincible, a hilarious, literary psychologically acute take on the superhero genre in the vein Alan Moore's Watchmen, which the New York Times called "Imaginative and, at times, achingly real." Was nominated for the Center for Fiction's John Sargent, Sr. First Novel Prize.

His second novel, YOU, is another literary take on a genre - a mystery that takes you inside the world of video games and profesional game development - the Boston Globe calls it "a razor-sharp comedy" and Harper's Magazine writes, "Some of the most startling, acute writing on video games yet essayed."



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