About this item

How the Super Nintendo Entertainment System embodied Nintendo's resistance to innovation and took the company from industry leadership to the margins of videogaming.This is a book about the Super Nintendo Entertainment System that is not celebratory or self-congratulatory. Most other accounts declare the Super NES the undisputed victor of the "16-bit console wars" of 1989-1995. In this book, Dominic Arsenault reminds us that although the SNES was a strong platform filled with high-quality games, it was also the product of a short-sighted corporate vision focused on maintaining Nintendo's market share and business model. This led the firm to fall from a dominant position during its golden age (dubbed by Arsenault the "ReNESsance") with the NES to the margins of the industry with the Nintendo 64 and GameCube consoles.



About the Author

Dominic Arsenault

Dominic Arsenault is a professor in the Department of art history and film studies of the Université de Montréal. Specialized in narration and game writing, he is also interested in many other questions from a generalist perspective: theories of literary, film and video game genres; graphics and visual representation in video games and animation films; economic aspects and innovation in the video game industry; video game and heavy metal music. His publications are available on Academia.edu and his musical experimentations on Soundcloud (as Multi-Memory Controller) . He is part of the Video games observation and documentation university lab (http://ludov.ca/) .



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